Poetry animation with Scratch

PROJECT INFORMATION

INSTITUTION NAME
“Constantin Ianculescu” High School
ESTIMATED DURATION
6 h
AGE OF KIDS ADRESSED
8 years old
MATERIALS
computers
TECHNOLOGY
internet, e-mail, online
Nº OF STUDENTS
six groups of two students each
Nº OF STUDENTS/TEACHER
six students / teacher
Nº OF STUDENTS/RESOURCE
two students / computer

CODING ACTIVITY GOAL

Students have to exercise and improve their Scratch Knowledge.

SPECIAL REQUIREMENTS

Knowledge level
Skills required
Teacher
Educational programming (Scratch)
No special Skills
Student
English level – beginner,
Scratch level – intermediate
English , basic Scratch knowledge
To take into account
If implemented with scratch, kids should be able to improve their Scratch knowledge.
This activity can be adapted for all kinds of special events or holidays such as Christmas, Easter, Thanks Giving Day.
The workshop can also be adapted to poems in general. The teacher can choose the poem according to the age of the students he is working with.

PROJECT DESCRIPTION

The students use a poetry entitled “Happy Halloween”. They use their imagination and Scratch Knowledge to create a story according to what they have read before.

STEPS TO FOLLOW TO CARRY OUT THE ACTIVITY

Happy Halloween!

We have used the poem Happy Halloween which has been shortened in order to match their level of understanding.

Happy Halloween!

White ghost, white ghost, what do you see?
I see a black bat looking at me.
Black bat, black bat, what do you see?
I see a brown owl looking at me.
Brown owl, brown owl, what do you see?
I see a black cat looking at me.
Black cat, black cat, what do you see?
I see a jack-o-lantern looking at me!
Happy Halloween!

First we’ve helped the children translate and understand the poem.

Halloween fericit!
Fantoma alba, fantoma alba, ce vezi tu?
Eu vad un liliac negru care se uita la mine
Liliac negru, liliac negru, ce vezi tu?
Eu vad o bufnita maro care se uita la mine.
Bufnita maro, bufnita maro ce vezi tu?
Eu vad o pisica neagra care se uita la mine.
Pisica neagra, pisica neagra ce vezi tu?
Eu vad o lumina de dovleac care se uita la mine!
Halloween fericit!

Step 1: At first the children deleted the cat  sprite.
Step 2: Then they chose the right backdrop. They clicked the “Backdrops” block and then “Fill with color” to choose the colour and the shade they considered suitable.
Step 3: The next step: They chose the characters of the poem: the pumpkin, the ghost, the bat, the owl and the cat. The ones they couldn’t find in the Scratch Library they looked for on the Internet.
They were shown how to save a certain picture and then use it in Scratch as a Sprite.
The image which was saved in Downloads was used as a Sprite.
The children opened the  Sprite Library and chose the image of the ghost.
The image was dragged, they clicked Costumes and chose  Flip left-right to have the ghost facing the pumpkim.
Then they chose the rest of the characters using the same pattern.
If you need to look for some images on the Internet, some of them need to be shrinked, you shrink the image vertically and horizontally.
The owl needed to be coloured. They coloured the owl by using the button “Fill with color”  .
You have to click the  “Fill with color”  button and choose Brown without shades. By choosing   this button you will color the owl.
Then they chose the black cat image.
As the owl the cat image had to be shrinked and the backgrownd had to be changed in order to have the same colour :
Step 4: To start the program the students chose the button “when steagul clicked” from Events. The characters had to show up / appear and vanish at the right moment. The students used the buttons hide “and show” from “looks”.
Step 5: Then they wrote the dialogue for each character. The dialogue is the poem itself. They had used the button “say…for 3 secs “ from the script Looks . They have used this command for all four characters (the pumpkins ask four characters). The fifth time the students used the button ” say…” for the greeting in the end.
The students used the button “wait 3 secs” from Control to give the characters enough time to be able to answer the pumpkin’s questions.
Step 6: We have used the some algorithm for each character.
The bat waits 3 seconds for the pumpkin to talk and for the ghost to answer and it talks for three seconds and vanishes.
The program for the owl and for the cat are the same as for the bat.
Each reply represents a vers of the poem.
The children needed some help to coordinate the character’s replies so as not to overlap the lines.

 

PHOTOS/VIDEOS OF THE ACTIVITY

The children deleted the cat  sprite.

poetry1

Then they chose the right backdrop. They clicked the “Backdrops” block and then “Fill with color” to choose the colour and the shade they considered suitable.

poetry2

They chose the characters of the poem: the pumpkin, the ghost, the bat, the owl and the cat. The ones they couldn’t find in the Scratch Library they looked for on the Internet.

poetry3

They were shown how to save a certain picture and then use it in Scratch as a Sprite.

poetry4

The image which was saved in Downloads is used as a Sprite.

poetry5

The pumpkin image can se dragged to the left.

poetry6

The children opened the  Sprite Library and chose the image of the ghost.

poetry7

The image was dragged, they clicked Costumes and chose  Flip left-right to have the ghost facing the pumpkim.

poetry8

Then they chose the rest of the characters using the same pattern.

poetry9

If you need to look for some images on the Internet, some of them need to be shrinked.

poetry10

You shrink the image vertically and horizontally.

poetry11

The owl needed to be coloured. They coloured the owl by using the button “Fill with color”.

poetry11a

You have to click the  “Fill with color” button and choose brown without shades. By choosing this button you will color the owl.

poetry12

Then they chose the black cat image:

poetry13

As the owl the cat image had to be shrinked and the backgrownd had to be changed in order to have the same colour:

poetry14

To start the program the students chose the button “when steagul clicked” from Events. The characters wad to show up / appear and vansh at the right moment. The students used the buttons hide “and show” from “looks”.

poetry15

The students  used the button “wait 3 secs” from Control to give the characters enough time to be able to answer the pumpkin’s questions.

poetry16

poetry17

We have used the same algorithm for each character.

poetry18

The bat waits 3 seconds for the pumpkin to talk and for the ghost to answer and it talks for three seconds and vanishes.

poetry19

The program for the owl and for the cat are the same as for the bat.

poetry20

The children needed some help to coordinate the character’s replies so as not to overlap the lines.

poetry21

 

LINKS RELATED TO THE PROJECT

Scratch – Halloween fericiiit!
https://scratch.mit.edu/help/

Rate this post